/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.replica.replicaisland;

public class FixedAnimationComponent extends GameComponent {
	private int mAnimationIndex;

	public FixedAnimationComponent() {
		super();
		setPhase(ComponentPhases.ANIMATION.ordinal());
		reset();
	}

	@Override
	public void reset() {
		mAnimationIndex = 0;
	}

	@Override
	public void update(float timeDelta, BaseObject parent) {
		// We look up the sprite component each frame so that this component can
		// be shared.
		GameObject parentObject = (GameObject) parent;
		SpriteComponent sprite = parentObject
				.findByClass(SpriteComponent.class);
		if (sprite != null) {
			sprite.playAnimation(mAnimationIndex);
		}
	}

	public void setAnimation(int index) {
		mAnimationIndex = index;
	}
}
